Website powered by

Seacreature Sculpt in ZBrush

I modeled this seacreature in ZBrush for University and then looked a little more into Substance Painter to play with different values of Roughness, Metal and Hights.
I rendered the model in Substance Painter with IRay

Lowpoly sculpt with wireframe

Lowpoly sculpt with wireframe

Different sketches done before modeling

Different sketches done before modeling